Through Four-Corner opposition, we have more challenges to explore and opportunities to develop characters through their conflicting values and beliefs. In addition to officially addressing the conflicts between Marder and Blisk, Ash’s greater role within the story creates the opportunity to challenge her values against those of the original cast. By applying Four-Corner Opposition to Titanfall 2’s narrative, we can create a web of interesting conflicts, instead of one primary and secondary conflict. Titanfall 2’s conflicts originally exist as Cooper vs Marder and Cooper vs Blisk. This standard opposition has the virtue of clarity, but it doesn’t let you develop a deep or powerful sequence of conflicts, and it doesn’t allow the audience to see a hero acting within a larger society.” “In average or simple stories, the hero comes into conflict with only one opponent. Instead of a single conflict between the protagonist and singular opponent, Four-Corner Opposition creates multiple challenges between all major characters. A narrative consisting of at least four primary characters, one protagonist and three opponents. The diagram above shows the basis of Four-Corner Opposition. Through the application of Truby’s Four-Corner Format, Titanfall 2 could have been a richer narrative experience, with complex antagonists. While Titanfall has three corners in the form of protagonist Jack Cooper and antagonists, General Marder and Kuben Blisk, it lacks a fourth primary opponent.įor the sake of this exercise, I have upgraded sub antagonist, Ash to the last corner, as she has the most detailed motivations of the remaining secondary antagonists. John Truby, writer and author of The Anatomy of Screenplay, claims that great stories are created when conflict is built through what he calls “Four-Corner Opposition”. The two main antagonists are barely present and lack development, weakening what could have otherwise been an almost flawless single player experience. While the campaign does many things well, one of the most noticeable weaknesses is its villains. As long as the paycheck's good, he'll get the job done.Titanfall 2’s story is often labeled as mediocre and that’s completely reasonable. To him, this isn't his war he doesn't care which side he fights for. In Titanfall 2, following his departure from the I.M.C two years after the events of Titanfall he leads his self made mercenary group consisting of Militia war criminals known as the Apex Predators. After the Battle of Demeter, Blisk was promoted to commander following Graves defection to the Militia and made it his mission to make the latter suffer for his betrayal. Formerly a sergeant in the IMC's military, Blisk served as an intelligence officer and was the right hand man of Vice Admiral Marcus Graves. His first contract concluded with his outfit making enough money to retire to a tropical paradise, but after considering the excellent pay, and more importantly, the opportunity to lay waste to everything in sight with state-of-the-art hardware, Blisk decided that the IMC's offer of renewal was just too good to pass up. Serving as a Intel officer and later Commander after the Battle of Demeter he would later end up leaving the I.M.C to form the Apex Predators.īlisk's character is based off Rhodesian mercenary Michael Rousseau, who popularized the shooting technique known as the Mozambique drill.īlisk is working under a new long-term contract with the IMC on the Frontier, providing Combat Intel and Counterinsurgency services. His first contract concluded with his outfit making enough money to retire to a tropical paradise, but after considering the excellent pay, and more importantly, the opportunity to lay waste to everything in sight with state-of-the-art hardware, Blisk decided that the IMC’s offer of renewal was just too good to pass up. Kuben Blisk is a South African mercenary working under a new long-term contract with the IMC on the Frontier, providing Combat Intel and Counterinsurgency services.
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